Need for speed underground 3
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Over the 111 objectives there are special challenges and rewards, like one-on-one challenges to increase your "Underground" ranking on the charts, magazine covers are earned often - a very cool feature, and more often are new parts and body kits unlocked.
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It's a bit formulaic in that way, but it works pretty well. Set up almost like chapters, you usually hopscotch between the different styles of racing, then rinse and repeat. No racers have offered up such a complete, story-driven package. Drag and Drift add a great deal of depth, too, because the physics and driving rules have been tweaked so much that they practically stand on their own. It melds flawlessly with the theme and does a brilliant job of immersing you in the "Underground" world. So, there's a respectable variety to mix up Underground's story mode. Race is actually broken up into a number of styles, including point-to-point (one long stretch of a track), circuit (multi-lap), and knockout (cars in last place are booted each lap last car across the line wins). To diversify gameplay from just being regular racing as we've seen it before, Black Box crafted a number of different race types - essentially you have Race, Drift, and Drag. It works perfectly, however, and is presented seamlessly. There are a few FMV sequences now and then, but mostly it is just audio clips and animated heads that deliver your objectives. Like a story, it unfolds as your challengers message you via your in-car video display. The total gameplay experience is tuned into the 111-objective "Underground" mode. Underground's single-player mode is intimately tied into unlocking new parts for your car - both of the performance increasing and aesthetic variety. These "Customize Your Ride" options take center stage of the gameplay. The flexible car customization mode offers up 20 different vehicles, not a huge number, but with all the different options the variety of personalized cars you can create is in the billions, according to EA. It seems its goal was to create a racer that provided more vehicle customization than anything ever seen before, and to this extent it succeeded brilliantly. Companies like AEM, Enkei, Jackson Racing, HKS, and StreetGlow provide lines of custom upgrades for otherwise everyday cars - like the Impreza - so you can deck them out and turn them into your personalized street machine.īlack Box and EA have gone to great measures to capture this gritty, sometimes seedy underworld, partnering with the biggest product lines and major car manufacturers. The underground scene of backstreet, nighttime racers has evolved into a whole new industry. The days when Dodge Neons, VW Golfs, Subaru Imprezas and Mazda Miatas were just reminders you couldn't have a flashy sports car are gone in the ever-growing circle of elite street racers, dedicated auto fanatics are turning the mid-range class of almost-sports-cars into decked out, eye-catching street rockets. Gameplay Need for Speed Underground borrows, instead of simulating, from the increasingly popular custom kit and import car scene. Yes, we'd be crazy not to like it - and so would you. It's a world of gorgeous girls, rocket-fast racing, stunning graphics, and some of the most impressive vehicle customization ever created. More than anything, it features a robust customization mode that is intricately sewn into a lengthy franchise-style single-player experience. It broadens the NFS franchise, bringing a number of things to the starting line that other arcade racers have not.
#Need for speed underground 3 series#
So, it is a definite departure from the world of exotic cars and over-the-top police chases that the series was founded on. It is most commonly, and certainly not unfairly, compared to the theme featured in the popular The Fast and the Furious movies.
#Need for speed underground 3 ps2#
Since developer Black Box was responsible for the slick PS2 iteration, EA recruited them to develop the next in the franchise.Īptly titled Need for Speed Underground, it focuses on the custom kit and import car circuit. Last year the publisher released Need for Speed: Hot Pursuit 2, a fantastic racer on the PlayStation 2, but one not quite as polished on other platforms.
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Only a year gone and Electronic Arts is already burning rubber with another Need for Speed title.